function main () -- get the desired scene -- scene = Scenes.get("World") -- create a perspective camera -- camera = Resources.newPerspectiveCamera() -- put it at 20, 20, and 5 units off the ground -- camera:eye(20, 5, 20) -- aim it at the scene's origin -- camera:aim(0, 0, 0) -- now we need to actually 'give' the camera to the scene -- scene:add(camera) -- finally, trigger the use of the camera itself -- scene:trigger(camera) end