2002, Maya 3
Unusual computer case design

2002, Maya 4 / MEL
96 slices from an MRI scan assembled into a volume with MEL

2003, Maya 4 / MEL
Crystal created from recursive duplication & transformation

2002, Maya 4 / MEL
Screenshot from a soft selection tool in the days before Maya had soft selection built-in

2002, Maya 4 / MEL
Screenshot from a soft selection tool using a concave falloff curve

2002, Maya 4
A shader network that wants to be M. C. Escher

2002, Maya 4
A shader network that emulates lighting with emissive surfaces

2002, C++ / OpenGL
A Lorentz attractor!

2002, Maya 4 / MEL
Visualization to help explain vector-matrix multiplication

2002, C++ / OpenGL
An octree, one of my first C++ programs

2002, Maya 4 / MEL
Constructing a surface from isolated sets of edges, trying to emulate Rhino's loft and srfblend commands on polygons

2001, Rhino 1
CAD-style rocket frame

2002, Maya 4
Emulating sub-surface scattering with a shader network, and somewhat poorly

2003, Maya 4.5
Highly detailed procedural wood shader

2003, Maya 4.5
Closer view of the procedural wood shader

2008, Sketcher
A photograph of a road between icy trees run through Sketcher. The brush was made react very strongly, and it ended up creating neat spiky details.

2008, Sketcher
A photograph of a road between icy trees run through Sketcher. The brush was made react very strongly, and it ended up creating neat spiky details.